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196 lines
4.5 KiB
C++

#include <cstdio>
#include <cstdlib>
#define sz(x) (x == 0 ? 0 : x->size)
#define update(x) \
if (x) x->size = sz(x->child[0]) + sz(x->child[1]) + 1
#define getVal(x) (x == 0 ? 0 : x->val)
typedef int valType;
const int arrSize = 100005;
struct Node
{
valType val;
int size;
Node *child[2], *father;
Node *Init(int x, Node *f)
{
val = x, size = 1, father = f, child[0] = child[1] = 0;
return this;
}
};
typedef Node *lpNode;
template <typename _ty, typename _typ = _ty *>
struct allocator
{
private:
int i;
_ty *data;
_typ *pt;
public:
allocator(int size)
{
data = new _ty[size];
pt = new _typ[size];
this->i = 0;
for (int j = 0; j < size; j++) pt[j] = &data[j];
}
_typ alloc()
{
return pt[i++];
}
void free(_typ ptr)
{
pt[--i] = ptr;
}
};
struct SplayTree
{
private:
lpNode root = 0;
allocator<Node> *mem;
void rotate(lpNode x)
{
if (x == 0 || x->father == 0) return;
int d = (x == x->father->child[0]);
lpNode y = x->father;
y->child[d ^ 1] = x->child[d];
if (x->child[d]) x->child[d]->father = y;
x->father = y->father;
if (y->father) y->father->child[y == y->father->child[1]] = x;
y->father = x;
x->child[d] = y;
update(y);
update(x);
}
void Splay(lpNode x, lpNode &target)
{
lpNode targetFather = target->father;
while (x->father != targetFather)
if (x->father == target)
rotate(x);
else if ((x->father->father->child[0] == x->father) == (x->father->child[0] == x))
rotate(x->father), rotate(x);
else
rotate(x), rotate(x);
target = x;
}
lpNode find(int x)
{
lpNode s = root;
while (true)
if (s == 0)
return 0;
else if (s->val == x)
{
Splay(s, root);
return s;
}
else
s = s->child[x > s->val];
}
lpNode join(lpNode x, lpNode y)
{
if (x == 0)
return y;
else
{
lpNode m = max_min(x, 1);
Splay(m, x);
m->child[1] = y;
if (y) y->father = m;
update(m);
return x;
}
}
public:
SplayTree(int _)
{
mem = new allocator<Node>(_);
}
lpNode max_min(lpNode x, int i)
{
while (x && x->child[i]) x = x->child[i];
return x;
}
void insert(int x)
{
if (root == 0)
root = mem->alloc()->Init(x, 0);
else
{
lpNode s = root, p = 0;
while (s)
p = s, s = s->child[x > s->val];
s = mem->alloc()->Init(x, p);
p->child[x > p->val] = s;
Splay(s, root);
}
}
void remove(int x)
{
lpNode p = find(x);
if (p)
{
root = join(p->child[0], p->child[1]);
root->father = 0;
mem->free(p);
}
}
int rank(int x)
{
lpNode s = root;
int ans = 0;
while (s)
if (x <= s->val)
s = s->child[0];
else
ans = ans + 1 + sz(s->child[0]), s = s->child[1];
return ans + 1;
}
lpNode select(int x)
{
lpNode s = root;
while (s)
if (x == sz(s->child[0]) + 1)
return s;
else if (x <= sz(s->child[0]))
s = s->child[0];
else
x = x - 1 - sz(s->child[0]), s = s->child[1];
}
lpNode near(int x, int d)
{
lpNode s = root, ans = 0;
while (s)
if (d ? s->val > x : s->val < x)
ans = s, s = s->child[d ^ 1];
else
s = s->child[d];
return ans;
}
};
int main()
{
SplayTree st(arrSize);
int n, op, num;
scanf("%d", &n);
for (int i = 0; i < n; i++)
{
scanf("%d%d", &op, &num);
if (op == 1)
st.insert(num);
else if (op == 2)
st.remove(num);
else if (op == 3)
printf("%d\n", st.rank(num));
else if (op == 4)
printf("%d\n", getVal(st.select(num)));
else if (op == 5)
printf("%d\n", getVal(st.near(num, 0)));
else if (op == 6)
printf("%d\n", getVal(st.near(num, 1)));
}
return 0;
}