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196 lines
4.5 KiB
C++
196 lines
4.5 KiB
C++
#include <cstdio>
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#include <cstdlib>
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#define sz(x) (x == 0 ? 0 : x->size)
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#define update(x) \
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if (x) x->size = sz(x->child[0]) + sz(x->child[1]) + 1
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#define getVal(x) (x == 0 ? 0 : x->val)
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typedef int valType;
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const int arrSize = 100005;
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struct Node
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{
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valType val;
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int size;
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Node *child[2], *father;
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Node *Init(int x, Node *f)
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{
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val = x, size = 1, father = f, child[0] = child[1] = 0;
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return this;
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}
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};
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typedef Node *lpNode;
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template <typename _ty, typename _typ = _ty *>
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struct allocator
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{
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private:
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int i;
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_ty *data;
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_typ *pt;
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public:
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allocator(int size)
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{
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data = new _ty[size];
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pt = new _typ[size];
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this->i = 0;
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for (int j = 0; j < size; j++) pt[j] = &data[j];
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}
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_typ alloc()
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{
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return pt[i++];
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}
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void free(_typ ptr)
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{
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pt[--i] = ptr;
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}
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};
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struct SplayTree
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{
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private:
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lpNode root = 0;
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allocator<Node> *mem;
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void rotate(lpNode x)
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{
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if (x == 0 || x->father == 0) return;
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int d = (x == x->father->child[0]);
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lpNode y = x->father;
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y->child[d ^ 1] = x->child[d];
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if (x->child[d]) x->child[d]->father = y;
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x->father = y->father;
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if (y->father) y->father->child[y == y->father->child[1]] = x;
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y->father = x;
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x->child[d] = y;
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update(y);
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update(x);
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}
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void Splay(lpNode x, lpNode &target)
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{
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lpNode targetFather = target->father;
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while (x->father != targetFather)
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if (x->father == target)
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rotate(x);
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else if ((x->father->father->child[0] == x->father) == (x->father->child[0] == x))
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rotate(x->father), rotate(x);
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else
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rotate(x), rotate(x);
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target = x;
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}
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lpNode find(int x)
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{
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lpNode s = root;
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while (true)
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if (s == 0)
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return 0;
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else if (s->val == x)
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{
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Splay(s, root);
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return s;
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}
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else
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s = s->child[x > s->val];
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}
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lpNode join(lpNode x, lpNode y)
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{
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if (x == 0)
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return y;
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else
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{
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lpNode m = max_min(x, 1);
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Splay(m, x);
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m->child[1] = y;
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if (y) y->father = m;
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update(m);
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return x;
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}
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}
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public:
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SplayTree(int _)
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{
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mem = new allocator<Node>(_);
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}
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lpNode max_min(lpNode x, int i)
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{
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while (x && x->child[i]) x = x->child[i];
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return x;
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}
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void insert(int x)
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{
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if (root == 0)
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root = mem->alloc()->Init(x, 0);
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else
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{
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lpNode s = root, p = 0;
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while (s)
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p = s, s = s->child[x > s->val];
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s = mem->alloc()->Init(x, p);
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p->child[x > p->val] = s;
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Splay(s, root);
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}
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}
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void remove(int x)
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{
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lpNode p = find(x);
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if (p)
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{
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root = join(p->child[0], p->child[1]);
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root->father = 0;
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mem->free(p);
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}
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}
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int rank(int x)
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{
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lpNode s = root;
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int ans = 0;
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while (s)
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if (x <= s->val)
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s = s->child[0];
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else
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ans = ans + 1 + sz(s->child[0]), s = s->child[1];
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return ans + 1;
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}
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lpNode select(int x)
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{
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lpNode s = root;
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while (s)
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if (x == sz(s->child[0]) + 1)
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return s;
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else if (x <= sz(s->child[0]))
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s = s->child[0];
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else
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x = x - 1 - sz(s->child[0]), s = s->child[1];
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}
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lpNode near(int x, int d)
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{
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lpNode s = root, ans = 0;
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while (s)
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if (d ? s->val > x : s->val < x)
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ans = s, s = s->child[d ^ 1];
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else
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s = s->child[d];
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return ans;
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}
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};
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int main()
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{
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SplayTree st(arrSize);
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int n, op, num;
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scanf("%d", &n);
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for (int i = 0; i < n; i++)
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{
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scanf("%d%d", &op, &num);
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if (op == 1)
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st.insert(num);
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else if (op == 2)
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st.remove(num);
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else if (op == 3)
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printf("%d\n", st.rank(num));
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else if (op == 4)
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printf("%d\n", getVal(st.select(num)));
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else if (op == 5)
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printf("%d\n", getVal(st.near(num, 0)));
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else if (op == 6)
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printf("%d\n", getVal(st.near(num, 1)));
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}
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return 0;
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}
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